Author Topic: iOS: Seabeard (now available Worldwide!)  (Read 105791 times)

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Bankai44

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iOS: Seabeard (now available Worldwide!)
« on: March 21, 2014, 08:10:12 pm »

(by HandCircus)
Quote
We've been pretty dedicated with our various game of the week choices over the months since we've started the column, but we're doing something a little different this week since 98% of our attention went towards games we saw at GDC. So, here's the Game of GDC. Weirder yet, since most of the games we've seen are either works in progress or prototypes, we've decided what we're shooting for with this nomination is the game that seems the most promising to be really radical when it's finally released.
The clear winner seems to be Hand Circus's Seabeard. First off, I've always considered Simon Oliver to be a legendary game developer on iOS. He was instrumental in the early days of iOS in the transition to iPhone games instead of games that happen to run on the iPhone. It's an important distinction that anyone who was around in the beginning of the App Store will remember. Rolando didn't rely on D-Pads or virtual buttons, and instead just felt like it totally belonged, and could only exist on the platform.

Somewhat similarly, Seabeard feels like a very special miniature world in your pocket. Instead of developing a very stereotypical free to play gravy train game, they've built a insanely captivating universe complete with real-world time integration and so many things you can do inside of it that we weren't really sure to make of the launch trailer. It's free, but it doesn't seem like it matters, as Simon has made it very clear that he doesn't want any sort of pay walls. Additionally, they're hooked up with Backflip, and all of their pay models have been totally agreeable.

In a meeting at GDC, Simon Oliver gave us a complete walkthrough of the basics of the game, and I can't wait to play it. It seems like it's got all the hooks of Animal Crossing, with more. Since they're building the game with the intention that you can play it forever, you're never going to run out of things to do like you sort of do in Animal Crossing once you've fully tricked out your house.

We've seen a lot of great things this week, but the game we're most excited for, without a doubt, is Seabeard.


http://toucharcade.com/2014/03/21/game-of-gdc-seabeard-by-hand-circus/





« Last Edit: December 11, 2014, 04:30:21 am by ukhippo »

Ninja12129

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Re: Seabeard (by Hand Circus) *no ETA
« Reply #1 on: March 21, 2014, 08:37:04 pm »
Finally!!!
The type of game that I've been waiting for on iOS. Can't wait!

Bankai44

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Re: Seabeard (by Hand Circus) *no ETA
« Reply #2 on: March 21, 2014, 08:38:39 pm »
Yep, it does look like the game that will keep my attention for a long time... :D

Ninja12129

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Re: Seabeard (by Hand Circus) *no ETA
« Reply #3 on: March 21, 2014, 08:42:56 pm »
Hopefully they release in Canada first ;).

Myzou

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Re: Seabeard (by Hand Circus) *no ETA
« Reply #4 on: March 21, 2014, 08:45:01 pm »
Free, no pay walls, and gameplay that looks like that? Jesus Christ. This feels like an April Fools Joke. xD

Mage01

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Re: Seabeard (by Hand Circus) *no ETA
« Reply #5 on: March 21, 2014, 10:29:30 pm »
Hopefully they release in Canada first ;).

No, no, no!! Let them release it first in the Netherlands for a change :)) :P :))

Dreaming that this will be THE game we've all be waiting for  ::)
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Re: Seabeard (by Hand Circus) *no ETA
« Reply #6 on: March 22, 2014, 12:37:41 am »
Wow! That looks great!
Playing Clash of Kings K#1036, SuperCity and Animal Crossing.

taeles

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Re: Seabeard (by Hand Circus) *no ETA
« Reply #7 on: March 22, 2014, 12:03:09 pm »
-scratches goatee wise-like-

Selkii

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Re: Seabeard (by Hand Circus) *no ETA
« Reply #8 on: March 22, 2014, 02:43:32 pm »
Am I the only one who wishes it had a social aspect?
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Mage01

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Re: Seabeard (by Hand Circus) *no ETA
« Reply #9 on: March 22, 2014, 08:50:11 pm »
Am I the only one who wishes it had a social aspect?

Well, I think there is.  A noticeboard for messages for your friend is shortly to see in the video. Maybe also gifts, the fish?
We have to wait and see :D
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Bankai44

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Re: Seabeard (by Hand Circus) *no ETA
« Reply #10 on: March 24, 2014, 09:47:40 am »

Gatecon

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Re: iOS: Seabeard (in development)
« Reply #11 on: March 25, 2014, 12:09:50 am »
Hopefully they release in Canada first ;).

Judging my the accent of the dev, it'll be the UK first you greedy Canuk 😜
Currently playing...umm nothing much.
TWD No-Man’s Land but getting  very bored with it very quickly.

Would still be playing We Rule and Supernauts - if the devs could be bothered.

Bankai44

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Re: iOS: Seabeard (in development)
« Reply #12 on: March 25, 2014, 04:07:09 am »
Well, HandCircus is London based.  ;)

Myzou

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Re: iOS: Seabeard (in development)
« Reply #13 on: March 25, 2014, 11:36:55 am »
Well, HandCircus is London based.  ;)

But America is full of clowns, so we should totes get it first. ;)

Bankai44

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Re: iOS: Seabeard (in development)
« Reply #14 on: March 25, 2014, 12:06:03 pm »
Quote from: HandCircus
Hello! Yep, Seabeard will be online only - we put a *lot* of thought into this. There are some big features that we wanted to launch with (seamless cross-device play, item trading, social visiting) and a bunch of ideas that we'd like to add further down the line - all of which will require online play. We felt it was better to launch with online only than to force online only in a future release (which would only annoy our players).

A post from HC on the TA forum; it looks like cross-device play, item trading and social visiting won't be available on launch.  But they are ideas that possibilities of being added in the future.  :D